tag:blogger.com,1999:blog-6213838539229291572024-02-20T15:03:08.459-08:00The ArtWorld Market ReportA Critical Review of Virtual Culture<br>
<a href="http://minskyreport.com"><b>click here for The ArtWorld Market Report Website</b></a>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.comBlogger18125tag:blogger.com,1999:blog-621383853922929157.post-11159244226758039632015-06-12T05:34:00.001-07:002015-06-12T05:34:13.221-07:00Papers on Documentation and Archiving of Virtual Creations by Dennis Moser<span style="font-family: Georgia,"Times New Roman",serif;"><span style="font-size: small;">Dennis Moser is a rare book librarian and archivist at the Rasmuson Library, University of Alaska, Fairbanks. He also is a musician who has performed live concerts in the Second Life virtual world for many years as avatar Aldomanutio Abruzzo. His experience with virtual reality and its transient nature informs his academic writing. Two recent papers of his that you now can download from academia.edu explore the issues and history related to documenting and archiving new media works.</span></span><span style="font-size: small;"><span style="font-weight: normal;"><span style="font-family: Georgia,"Times New Roman",serif;"><span itemprop="name"> More of his papers on archival preservation of virtual material are available for download <a href="https://uaf.academia.edu/DennisMoser" target="_blank">here</a>.</span></span></span></span><br />
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<span style="font-family: Georgia,"Times New Roman",serif;"><span style="font-size: small;"><span style="font-weight: normal;"><span itemprop="name"><a href="https://www.academia.edu/12872763/_Understanding_the_Impact_of_the_New_Aesthetics_and_New_Media_Works_on_Future_Curatorial_Resource_Responsibilities_for_Research_Collections_" target="_blank">Understanding the Impact of the “New Aesthetics” and “New Media” Works on Future Curatorial Resource Responsibilities for Research Collections</a><span style="font-size: x-small;"> [originally published in Art Documentation: Journal of the Art Libraries Society of North America, September, 2013] </span></span></span></span></span></h1>
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<span style="font-family: Georgia,"Times New Roman",serif;"><span style="font-size: small;"><a href="https://www.academia.edu/12872680/Memories_are_Just_Dead_Men_Makin_Trouble_Digital_Objects_Digital_Memory_Digital_History" target="_blank"><span style="font-weight: normal;"><span itemprop="name">‘Memories are Just Dead Men Makin’ Trouble:’ Digital Objects, Digital Memory, Digital History</span></span></a></span></span><span style="font-size: x-small;"><span style="font-weight: normal;"><span style="font-family: Georgia,"Times New Roman",serif;"><span itemprop="name"> [Chapter excerpted from <a href="https://www.interdisciplinarypress.net/online-store/ebooks/digital-humanities/a-digital-janus" target="_blank">A Digital Janus: Looking Forward, Looking Back</a>, edited by Dennis Moser and Susan Dun. Inter-Disciplinary Press, 2014. ISBN: 978-1-84888-305-5]</span></span></span></span></h1>
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Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-44302344751000610392012-02-05T08:11:00.000-08:002012-02-05T08:16:39.608-08:00Bronzeville Etudes & Riffs Moves from Second Life® to Unity3 Platform<span style="font-family: verdana,arial,helvetica;"><span style="font-family: verdana,arial,helvetica;"><span style="font-family: arial,verdana,helvetica; font-size: x-small;">In a major expansion of concept, artist Philip Mallory Jones has moved the development of <i>Bronzeville Etudes &: Riffs</i> onto the <a href="http://unity3d.com/">Unity 3</a> game development platform, which will make it available on web browsers and on portable devices that use the iOS and Android operating syatems. He now calls this work an <b>immersive graphic novel</b>. Open it and you step into the Chicago South Side and experience life there as a Black American from the turn of the 20th century to the 1950s. </span></span></span><br />
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<span style="font-family: verdana,arial,helvetica;"><span style="font-family: verdana,arial,helvetica;"><span style="font-family: arial,verdana,helvetica; font-size: x-small;">See the <a href="http://artworldmarket.blogspot.com/2011/09/bronzeville-etudes-riffs.html">Sept. 30 2011</a> post for background, or visit <a href="http://minskyreport.com/">The ArtWorld Market Report</a> website.</span></span></span>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-36455244975345327452011-09-30T06:41:00.000-07:002011-09-30T06:41:11.342-07:00BRONZEVILLE Etudes & Riffs<span style="font-family: verdana,arial,helvetica;"><span style="font-family: verdana,arial,helvetica;"><span style="font-family: arial,verdana,helvetica; font-size: small;"><b><a href="http://philipmalloryjones.com/bronzeville-sketches/" target="bvil"></a></b></span><span style="font-family: arial,verdana,helvetica; font-size: x-small;"></span> </span></span><br />
<div class="separator" style="clear: both; text-align: center;"><span style="font-family: verdana,arial,helvetica;"><span style="font-family: verdana,arial,helvetica;"><a href="http://minskyreport.com/etudes-riffs_9c_4b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://minskyreport.com/etudes-riffs_9c_4b.jpg" width="320" /></a></span></span></div><div align="left"><span style="font-family: verdana,arial,helvetica;"><span style="font-family: verdana,arial,helvetica;"><span style="font-family: arial,verdana,helvetica; font-size: x-small;">Jacque Quijote is the avatar of artist Philip Mallory Jones in the Second Life</span><span style="font-family: arial,verdana,helvetica;"><span style="font-family: verdana,arial,helvetica; font-size: xx-small;"><sup>®</sup></span> </span> <span style="font-family: arial,verdana,helvetica; font-size: x-small;"> virtual world. We selected the work of Jacque Quijote "In the Sweet Bye & Bye" as a "Pick of the Week" in May, 2007, and featured this work in our 2007 print monograph, <i>The Second Life<span style="font-family: arial,verdana,helvetica; font-size: xx-small;"><sup>®</sup></span> Art World</i>. </span></span></span></div><span style="font-family: verdana,arial,helvetica;"><span style="font-family: verdana,arial,helvetica;"> <div align="left"><span style="font-family: arial,verdana,helvetica; font-size: x-small;">His current work-in-progress advances the development of narrative immersive space, and is a paradigm of the artistic exploration of virtual technology. Click on the image to the right and read all about it. Then immerse yourself in it. </span></div><div align="center"><span style="font-family: arial,verdana,helvetica; font-size: x-small;"><span style="font-size: x-small;"><a href="http://philipmalloryjones.com/first-life-to-second-life/" target="1-2"><b>First Life to Second Life</b></a></span></span></div><div align="left"><span style="font-family: arial,verdana,helvetica; font-size: x-small;">Mr. Jones has also written an extensive illustrated essay on his development of immersive technology art, beginning with his first Heathkit quartz crystal radio receiver as a youth in the 1950s. It is required reading for anyone interested in the creative process.</span></div><div align="left"><span style="font-family: arial,verdana,helvetica; font-size: x-small;">The essay, <span style="font-size: x-small;">"<a href="http://philipmalloryjones.com/first-life-to-second-life/" target="1-2">First Life to Second Life</a>: Notes on the Design and Development of a Synthetic World Installation, <i>In The Sweet Bye & Bye: An Immersive Memoir</i>:" can be read online. </span> <a href="http://philipmalloryjones.com/" target="pmj">Philip Mallory Jones</a> was Artist in Residence <span style="font-size: x-small;">at Ohio University's A</span>esthetic Technologies Lab when he created <a href="http://philipmalloryjones.com/in-the-sweet-bye-bye-an-immersive-memoir" target="sweet">In The Sweet Bye & Bye</a>. <br />
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In April, 2011 he created a series of <a href="http://philipmalloryjones.com/bronzeville-sketches/mind-maps" target="maps"><b>Mind Maps</b></a> that visualize his current research and development for Bronzeville Etudes & Riffs. There are two kinds, one charts the narrative threads and navigation paths, the other is an accurate street map (in four parts) 1925-1955.</span> </div></span></span>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-42956531304144459022010-02-13T11:15:00.001-08:002010-02-13T11:20:21.687-08:00First Life to Second Life<span style="font-family: verdana,arial,helvetica;"><span style="font-family: arial,verdana,helvetica; font-size: medium;"> Review:</span></span><br />
<span style="font-family: verdana,arial,helvetica;"><span style="font-family: arial,verdana,helvetica; font-size: medium;"> <a href="http://www.faculty-commons.org/atlab/?page_id=996">First Life to Second Life</a><br />
</span><span style="font-family: arial,verdana,helvetica; font-size: small;"> by Philip Mallory Jones<br />
</span><span style="font-family: arial,verdana,helvetica; font-size: x-small;">(aka SL Jacque Quijote)</span></span><br />
<span style="font-family: verdana,arial,helvetica;"><span style="font-family: arial,verdana,helvetica; font-size: x-small;"> </span><br />
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<div align="left"><span style="font-family: verdana,arial,helvetica;"><span style="font-family: arial,verdana,helvetica; font-size: x-small;">We selected the work of Jacque Quijote "In the Sweet Bye & Bye" as a "Pick of the Week" in May, 2007, and featured this work in our 2007 print monograph, <i>The Second Life</i></span><i><span style="font-family: arial,verdana,helvetica; font-size: xx-small;"><sup>®</sup></span></i><span style="font-family: arial,verdana,helvetica; font-size: x-small;"><i> Art World</i>. Now Mr. Jones has written an extensive illustrated essay on his development of immersive technology art, beginning with his first Heathkit quartz crystal radio receiver as a youth in the 1950s. It is required reading for anyone interested in the creative process.</span></span></div><div align="left"><span style="font-family: verdana,arial,helvetica;"><span style="font-family: arial,verdana,helvetica; font-size: x-small;">The essay, <span style="font-size: x-small;">"<a href="http://www.faculty-commons.org/atlab/?page_id=996" target="1-2">First Life to Second Life</a>: Notes on the Design and Development of a Synthetic World Installation, <i>In The Sweet Bye & Bye: An Immersive Memoir</i>:" can be read online at the website of Ohio University's A</span>esthetic Technologies Lab, where <a href="http://www.faculty-commons.org/atlab/?page_id=307" target="pmj">Philip Mallory Jones</a> is Artist in Residence.</span></span></div><span style="font-family: verdana,arial,helvetica;"></span>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-82689079861930381272009-10-09T07:07:00.000-07:002009-10-09T07:30:36.524-07:00THE IMAGINE CHALLENGE<div align="center" style="font-family: Arial,Helvetica,sans-serif;"><b><span style="color: maroon;"><span style="color: black;">and</span> THE FLAGSHIP CHALLENGE<br />
</span></b>October, 2009—August 2010<br />
<a href="http://slurl.com/secondlife/WASP%20Land/209/241/67" target="uwa"><b>University of Western Australia</b></a><br />
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</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: center;"><img align="center" border="1" height="260" src="http://minskyreport.com/imagine-UWA-10-9-09-350.jpg" width="350" /><br />
Competition entries on view at UWA<br />
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<div style="text-align: left;">Jayjay Zifanwe, quadrapop Lane, and the University of Western Australia (UWA) team welcome visitors to the announcement of the September Monthly Winners of the UWA 3D Art & Design Challenge (IMAGINE & FLAGSHIP competitions). This will be held at 5am SLT, October 11, 2009 at the Art & Design Platform on WASP Land. If that's out of your time zone or you are reading this at a later date, keep reading!<br />
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<div style="text-align: left;">The challenges will run monthly through <b>August 2010</b>. Read on for how to enter the next challenge, or<a href="http://slurl.com/secondlife/WASP%20Land/209/241/67" target="uwa"> click here to teleport </a>to their Second Life location.<br />
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<div style="text-align: left;">There are 2 competitions running simultaneously, the IMAGINE challenge and the FLAGSHIP challenge. There are monthly prizes available separately for both, and the top 2 each month will go into the pool for the Grand Prize (which will have an expanded judging panel). You can enter as many times as you like or for any month that you choose. For the Imagine challenge there will also be a monthly prize for best non-scripted entry<br />
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<b>THE IMAGINE CHALLENGE</b><br />
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<div style="text-align: left;">In describing virtual worlds, it is often said, 'we are truly limited by only the imagination', and and that is the theme of this art challenge. The limits are the imagination. Create something that will take our breath away. Any form, any shape, any influence, any medium. Of this world, or the next! (size 100 prim)<br />
</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">Prizes will be offered to winners & runners-up every month till the 31st of August 2010. Grand Prize to be awarded at the end. Monthly winners & runners up to be displayed in the Second Life installation of the Lawrence Wilson Art Gallery, on the grounds of the University of Western Australia (UWA - this island). All winners COULD also be part of a real life (RL) exhibition of digital interactive art at the University of Western Australia in 2010.<br />
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<div style="text-align: center;"><b>IMAGINE PRIZES<br />
</b>Monthly Prize 3,500L (1st) 500L (2nd)<br />
</div><div style="text-align: center;">500L (Best non-Scripted entry)<br />
</div><div style="text-align: center;">Grand Prize 50,000L (1st) 10,000 (2nd)<b> </b><br />
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<div style="text-align: center;"><b><span style="color: #660000;">THE FLAGSHIP CHALLENGE</span><br />
</b>Design the UWA Cultural Precinct Flagship Building<br />
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Design a building that captures the essence of creative engagement, <b><i>which could possibly be built</i></b>.The University of Western Australia plans to build such a building in real life. It is to be called FUTURElab. FUTURElab will provide insights into the world we are shaping by putting a microscope on the research undertaken across the University. It will provide a showcase for the work of <a href="http://www.symbiotica.uwa.edu.au/" target="symb"><b>SymbioticA</b></a> for the architects and designers from UWA’s Faculty of Architecture, Landscape and Visual Arts who are exploring new possibilities for themselves and their communities and for those working with new and emerging technologies to shape our future. FUTURElab will incorporate a black box performance/screening environment, a science/art gallery and teaching and presentation space for a range of activities across campus. It will also provide a hub for the Creative Industries Innovation Centre (CIIC), of which UWA is a partner.<br />
</div><div align="left" style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: small;"><br />
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</div><div align="left" style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: small;">Prizes offered to winners & runners-up every month till the 31st of August 2010. Grand Prize to be awarded at the end. The winning entry, will be given a permanent location on the grounds of the SL grounds of the University of Western Australia. The winning entry may be considered as a possible baseline design for one of the actual buildings that will be built at the RL location of the expanding Cultural Precinct of the University of Western Australia. The creator of the building will be contacted to consult on how to turn the Second Life design, into reality.</span><br />
</div><div style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: small;"> </span><br />
</div><div align="center" style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: small;"><b>FLAGSHIP PRIZES<br />
</b>Monthly Prize 3,500L (1st) 500L (2nd)<br />
Grand Prize 50,000L (1st) 10,000 (2nd)</span><br />
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</div></div>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-15844956061036624272009-10-09T06:55:00.000-07:002009-10-09T07:45:22.687-07:00THE SECOND LIFE® IMAGINE FESTIVAL<div style="font-family: Georgia,"Times New Roman",serif; text-align: center;"><span style="font-size: small;">October 9—15, 2009<br />
</span><span style="font-family: verdana,arial,helvetica;"> <b><a href="http://slurl.com/secondlife/UTSA%20Roadrunner%20II/169/1531/120" target="utsc"> </a></b><b>Imagine Festival features many programs </b></span><br />
<span style="font-family: verdana,arial,helvetica;"><b><a href="http://slurl.com/secondlife/UTSA%20Roadrunner%20II/169/1531/120" target="utsc">UTSA Art Space</a> </b> Full-Sim Exhibition<b> </b></span><br />
<span style="font-family: verdana,arial,helvetica;"><a href="http://minskyreport.com/imagine-2009-events.htm"><b>click here for a schedule of events</b></a></span><br />
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<span style="font-size: small;"><img align="center" border="1" height="384" src="http://minskyreport.com/imagine-logo-10-8-09-350.jpg" width="350" /> </span><br />
<span style="font-size: small;">Gamma Infinity</span><span style="font-size: small;"> created this activated entrance sculpture</span><br />
</div><div style="font-family: Georgia,"Times New Roman",serif;"><span style="font-family: verdana,arial,helvetica;"> </span><br />
</div><div align="center" style="font-family: Georgia,"Times New Roman",serif;"><span style="font-family: verdana,arial,helvetica;"><span style="font-size: x-small;"> </span><span style="font-size: x-small;"> </span></span><br />
</div><div align="left" style="font-family: Georgia,"Times New Roman",serif;"><span style="font-family: verdana,arial,helvetica;"><span style="font-size: small;">The Imagine Festival includes <a href="http://minskyreport.com/imagine-2009-events.htm">an ambitious program</a> of music, poetry, drama, and interactive experiences. It launches at Four Bridges—a new Imagine build by AuraKyo Insoo. It spans 10 sims, and coincides with the opening of the Imagine Peace Tower commissioned by Yoko Ono. The Tower will be unveiled and officially opened on <a href="http://slurl.com/secondlife/Imagine%20Peace%20Tower/" target="impt">Imagine Peace Island</a> at 3:30pm SLT, Friday 9 October.</span></span><br />
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<span style="font-family: verdana,arial,helvetica;"><span style="font-size: small;">Also featured in this year's festival is a major build offered by UTSA (University of Texas at San Antonio). The UTSA's newly developed Art Space consists of a full-sim exploration of the seasons that incorporates the artistic impressions of a diverse group representing of artists. Each of these artists have made contributions to one or more of the seasons that speak to the future of weather in a unique way.</span></span><br />
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<span style="font-family: verdana,arial,helvetica;"><span style="font-size: small;">Other creative events to be found in the Festival are; Africa Live, Tales and Legends of Africa, CHAMBER of our HEART, Undersea Mermaid Poetry, Pentagon of Peace by Netroots Nation, and CARP (Cybernetic Arts Research Project).</span></span><br />
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<span style="font-family: verdana,arial,helvetica;"><span style="font-size: small;">According to their Press Release, The Imagine Network works for a better world, with a focus on human rights, as well as social and environmental justice for all. They aim to identify the root causes of the larger toxic global problems facing us in order to help find solutions, and to help people act together in cooperation toward that goal.</span></span><br />
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<span style="font-family: verdana,arial,helvetica;"><span style="font-size: small;">ArtWorld Market was given an advance tour of the UTSA installation on October 8 by Gary Kohime, IMAGINE@UTSA Director. There are works by established SL artists like Alizarin Goldflake and Artistide Despres, as well as emerging artists.</span></span><br />
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<div align="center"><span style="font-family: verdana,arial,helvetica;"><span style="font-size: x-small;"><img border="1" height="207" src="http://minskyreport.com/imagine-alizarin-Immersive%20Art_Halloween-detail-10-9-09-350.jpg" width="350" /><br />
<span style="font-family: arial,verdana;">Seasonal art from Alizarin Goldflake<br />
a view from inside her activated sculpture "Immersive Art_Halloween Haloes."</span></span></span><br />
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<div align="center"><span style="font-family: verdana,arial,helvetica;"><span style="font-size: x-small;"><img border="1" height="320" src="http://minskyreport.com/imagine-UbYifu-10-9-09.jpg" width="350" /><br />
<span style="font-family: arial,verdana;">Sun's Birth" by Ub Yifu reminds us of the influence of early Starax sculptures.</span></span> </span><br />
</div><span style="font-family: verdana,arial,helvetica;"></span>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-37181070713029138802009-08-08T14:14:00.000-07:002009-08-08T14:15:15.942-07:00Playing from the Grave<span style="font-family:verdana, arial, helvetica;"><p><span style="font-family:arial, verdana,helvetica;font-size:130%;">5th Annual Colloquium on the Law of Futuristic Persons</span></p> <span style="font-size:85%;"> <p align="left"><span style="font-family:arial, verdana,helvetica;">The above-titled conference will be held in the Second Life</span><span style="font-family:arial, verdana, helvetica;font-size:85%;"><sup>®</sup> </span><span style="font-family:arial, verdana,helvetica;"> virtual world on December 10, 2009. It is organized by <a href="http://www.terasemcentral.org/" target="tinc">Terasem Movement, Inc</a>. a not-for-profit organization that also publishes two Terasem <a href="http://www.terasemjournals.org/index.html" target="tj">Journals</a>. The focus is on the rights of people who will be revived from biostasis—cryogenic preservation of legally (but not irreversibly) dead or near-dead people waiting for a cure, and cyberstasis—people whose consciousness is preserved digitally. </span></p> <p align="left"><span style="font-family:arial, verdana,helvetica;">Does immersion in virtual reality involve similar legal issues? As the technology of personality archiving gets closer, VR citizens may opt to transition from DNA to silicon existence. The legal/ethical issues they are dealing with might make you think of Arthur C. Clarke or Isaac Asimov, but relevance is relative, in light of current concerns about <a href="http://www.nytimes.com/2009/07/26/science/26robot.html" target="nyt">AI</a> and <a href="http://news.cnet.com/8301-11386_3-10131643-76.html" target="cnet">FMRI</a>. </span></p> <p align="left"><span style="font-family:arial, verdana,helvetica;">For example, one of the papers in the current issue of <a href="http://www.terasemjournals.org/pccyber0401.html" target="cyc"><i>The Journal of Personal Cyberconsciousness</i></a> is <b>"<a href="http://www.terasemjournals.org/pc0401/mar1.html" target="tra">Pros and Cons of Corporate Personhood for Transbemans</a>" </b>by Dr. Martine Rothblatt: "Dr. Rothblatt imposes the legal notions of corporate personhood upon transbemans or futuristic persons, specifically those who transition from flesh-ware to software, and may lack the traditional DNA based biological substrate." </span></p> <p align="left"><span style="font-family:arial, verdana,helvetica;">There are over 20 issues of the above journal and their <a href="http://www.terasemjournals.org/geo0401.html" target="tnan">Journal of Geoethical Nanotechnology</a>, with articles by prominent scientists, lawyers, psychologists, etc. in the Terasem <a href="http://www.terasemjournals.org/pastissues.html" target="tarch">online archive</a>. </span></p> <p align="left"><span style="font-family:arial, verdana,helvetica;">If you would like to submit a paper for the conference, or have further interest in this, get in touch with the editor of the Journals, Loraine J. Rhodes, either through the Contact link on their website or by IM in SL to Lori Darling.</span></p></span></span>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-55767098062222279922009-06-27T02:39:00.000-07:002009-06-27T02:53:49.460-07:00Maryva Mayo, Red Randt, Filthy Fluno and Feathers Boa at the Aho Museum<span style=";font-family:arial,verdana,helvetica;font-size:100%;" >on <a href="http://minskyreport.com/aho-gwen-gracie.htm">The New Media Consortium </a>Campus</span> <p align="left"><span style=";font-family:arial,verdana,helvetica;font-size:85%;" ><b>Tayzia Abattoir, the Aho's curator, has again put together an exceptional exhibition combining established and emerging artists.</b> It is Red Randt's first exhibition, and Filthy Fluno is the best known artist to emerge from the virtual world of Second Life to the "real" world, having had a six page article in <i><a href="http://minskyreport.com/filthy2007.htm">The New York Times Magazine</a></i>. </span></p> <p align="center"><span style=";font-family:arial,verdana,helvetica;font-size:85%;" ><img src="http://minskyreport.com/aho-6-14-09_feathers.jpg" width="399" border="1" height="327" hspace="10" /><br /> <b>Waning<br /> </b>by Feathers Boa</span></p><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >We have <a href="http://minskyreport.com/feathers.htm">previously seen</a> Feathers Boa's "reactive" artwork, but the current show is a leap ahead and is particularly well put together. A series of images with text is on the walls of the gallery, each showing a stage of a woman's life. A feature of the work is that you cannot "camera around" to view it. Each one changes as your avatar approaches it, so if you try to observe this exhibition by standing in one spot, you will not see it. This has been a continually developing aspect of Feathers' works, hence the term "reactive." </span> <p><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >In this case the proximity dissolves the woman's image, revealing the remainder of the text. It is a thoughtful and satisfying series. The artist has mastered the technical aspects of this medium and is applying a maturing sense of narrative sequential art and metaphor. </span></p> <p><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >We have seen many artists use interactivity in gimmicky ways, or for its own sake, but in this case it is integral to the work.</span></p><p><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >This is the first time we have seen Italian artist Maryva Mayo's work, abstract images that are in motion. They are beautiful, but transcend the decorative with a confident sense of spatial depth and interaction of line, form, and transformation.</span></p> <p><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >The influence of abstract expressionism and gesture painting is strong. "La rinascita," for example, evokes Mark Tobey and Rothko.</span></p> <br /> <p align="center"><img src="http://minskyreport.com/aho-6-14-09_mayo2.jpg" width="400" border="1" height="258" hspace="" /><br /> <span style="font-size:85%;"><span style="font-family:arial,verdana,helvetica;"><b>La rinascita - La renaissance-The rebirth G<br /> New introductions of energy</b><br /> by Maryva Mayo</span></span></p><p><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >The images on this page are just snapshots of a moment in each of the works--you have to stay and watch them "perform" to fully experience them.</span></p> <p align="center"><img src="http://minskyreport.com/aho-6-14-09_mayo1.jpg" width="300" border="1" height="196" /><br /> <span style=";font-family:arial,verdana,helvetica;font-size:85%;" ><b>Cosmic explosion<br /> </b> by Maryva Mayo</span> </p><p align="left"> </p> <p align="left"><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >You also can use your camera to go inside these works and experience them as a full screen light show, as in this internal view of "Dream / Sogni."</span></p> <p align="center"><img src="http://minskyreport.com/aho-6-14-09_mayo3.jpg" width="400" border="0" height="306" /></p><p align="center"><span style=";font-family:arial,verdana,helvetica;font-size:85%;" ><span style="font-size:85%;"><b>Dream / Sogni </b></span>by Maryva Mayo</span></p><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >The 26 works by Red Randt exhibit a wide variety of techniques, primarily sculptural. Some are stationary, while others are active. "The Wobbly Building" (right) is a flexi prim work that collapses and "inflates." </span> <p><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >Several of this artist's works are "hommage,"--tributes to artists including Magritte (a pipe that says "This is not a Magritte") and this "soft" building, which is a tribute to Claes Oldenburg.</span></p><p style="text-align: center;"><img src="http://minskyreport.com/aho-6-14-09_red1.jpg" width="300" border="1" height="245" /><br /> <span style=";font-family:arial,verdana,helvetica;font-size:85%;" ><b>The Wobbly Building<br /> </b>by Red Randt</span></p> <p><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >These works are well done and fun, with a sense of pun and wordplay. The artist's extensive notes, for example, are dispensed by clicking on this sculpture of notes: </span></p> <p align="center"><img src="http://minskyreport.com/aho-6-14-09_red2.jpg" width="400" border="1" height="328" /><br /> <span style=";font-family:arial,verdana,helvetica;font-size:85%;" ><b>Notes<br /> </b>by Red Randt</span></p><p align="left"><span style=";font-family:arial,verdana,helvetica;font-size:85%;" ><a href="http://minskyreport.com/filthy2007.htm">Filthy Fluno</a> continues his exploration of Surrealism, Expressionism and Symbolism with mixed reality works that involve images inspired by his virtual world experiences, executed in real world pastel or oil paint, photographed, digitally manipulated, and imported into Second Life. </span></p> <p align="left"><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >In some cases the image is duplicated and flipped, creating a bug-eyed creature from which the multilayered content emerges. The current work reminds us of Alfonso Ossorio.</span></p> <p align="center"> </p> <p align="center"> </p><div style="text-align: center;"><img src="http://minskyreport.com/aho-6-14-09_filthy.jpg" width="438" border="0" height="256" /><br /></div><p align="center"> <span style=";font-family:arial,verdana,helvetica;font-size:85%;" ><b>New Glasses Mirrored #1/5 Aho Edition<br /> </b>by Filthy Fluno</span></p>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com1tag:blogger.com,1999:blog-621383853922929157.post-7795648555193976352009-06-02T02:12:00.000-07:002009-06-02T02:32:51.532-07:00Changes are coming to the ReportIf you haven't been to <a href="http://minskyreport.com/">The ArtWorld Market Report</a> website recently take a look at the new format. The archived features now headline the site, making it easier for people who are new to the SL art world to see what has been going on the last few years.<br /><br />In the past we have directed much of the editorial content of the Report toward Second Life residents, and the language often reflected the assumption that our readers were familiar with and had first-hand experience of life in a virtual world. In the future we will be directing content toward the real-world resident who may have limited or no knowledge of virtual life, presenting the work of artists who use the virtual world as a creative medium. <br /><br />The goal of this shift is to reach out to the "real" art world with reviews and critical essays that establish virtual art as a recognized field in "New Media" that will enable artists to secure funding for virtual art projects. <br /><br />If you have theoretical, practical, or critical comments or articles you would like to contribute to this effort, please get in touch with ArtWorld Market.Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-78298305210868936372009-03-07T00:44:00.000-08:002009-03-07T00:45:26.969-08:00<span style="font-family:verdana, arial, helvetica;"><p><b><span style="font-family:arial, verdana,helvetica;font-size:130%;">FILTHY TIMES</span></b></p> <p><span style="font-family:arial, verdana,helvetica;font-size:100%;">Filthy Fluno is the subject of a six page feature article in <a href="http://www.nytimes.com/2009/03/08/magazine/08fluno-t.html" target="nyt">The New York Times Magazine</a></span></p> <p align="left"><span style="font-family:arial, verdana,helvetica;font-size:85%;">We have been writing about Filthy since December, 2006, before he started the island art colony of Artropolis in the Second Life</span><span style="font-family:arial, verdana, helvetica;"><span style="font-family:arial, verdana, helvetica;font-size:85%;"><sup>®</sup></span> </span> <span style="font-family:arial, verdana,helvetica;font-size:85%;"> virtual world. The New York Times has now discovered him, and delves into the question of whether building a virtual career as an artist can create a real world career. Well-duh...it got him six pages in the NYT Magazine of Sunday March 8, 2009. The article quotes ArtWorld Market, in his real world identity as Richard Minsky. You can <a href="http://www.nytimes.com/2009/03/08/magazine/08fluno-t.html" target="nyt">read the article online</a> if you can't get the paper edition. You also can scroll down and read our articles about Filthy.<br /> The NYT article also includes some good quotes from Dancoyote about virtual art, and below is our review of his current ZeroG SkyDancers performance. The journalist also visited <a href="http://minskyreport.com/sorry-dad.htm">Brooklyn is Watching</a>, and interviewed researchers who have discovered that obese people who have thin avatars are more likely to lose weight.<br /></span></p></span>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-87957975451722171702009-02-24T06:44:00.000-08:002009-02-24T06:48:46.933-08:00Filthy Pictures Bridge Two Worlds<span style="font-family:verdana,arial,helvetica;"><p align="left"><span style="font-family:arial,verdana,helvetica;"><a href="http://minskyreport.com/filthy2007.htm"><span style="font-size:85%;"><img src="http://minskyreport.com/filthy-bridge.jpg" border="0" width="348" height="340" /><br /> </span></a><span style="font-size:100%;">Filthy Fluno is a master of the real/virtual interface. </span><span style="font-size:100%;">His works use traditional media, like oil paint and pastels, to create abstract representations of virtual places and characters. He then markets the images in the Second Life</span><span style=";font-family:arial,verdana,helvetica;font-size:100%;" ><sup>®</sup></span><span style="font-size:100%;"> world as virtual limited editions that com with a real-world giclée print, and also sells the original paintings and drawings. He has had several international exhibitions that came about through virtual contacts.</span></span></p> <span style="font-family:arial,verdana,helvetica;"> </span><p align="right"><span style="font-family:arial,verdana,helvetica;"><span style="font-size:85%;"><b><a href="http://minskyreport.com/filthy2007.htm">Read the article that originally appeared in our archival paper limited edition, which is now out of print</a></b></span></span></p> <span style="font-family:arial,verdana,helvetica;"> </span><p align="right"><span style="font-family:arial,verdana,helvetica;"><span style="font-size:85%;"><b>Read about his real/virtual <a href="http://minskyreport.com/counterpart.htm" target="filth">CounterpART Gallery</a></b>.<br /></span></span></p></span>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-44562645540666523412009-02-17T07:14:00.000-08:002009-02-17T10:36:22.607-08:00Let Love Live<div style="text-align: center;"><span style="font-family:verdana,arial,helvetica;"><b><span style="color: rgb(128, 0, 0);font-family:arial,verdana,helvetica;font-size:100%;" >Must See This Month:</span></b></span></div><br /><div style="text-align: center;"><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://minskyreport.com/zeroG-2-15-09_008.jpg"><img style="cursor: pointer; width: 399px; height: 409px;" src="http://minskyreport.com/zeroG-2-15-09_008.jpg" alt="" border="0" /></a><br /></div><div style="text-align: center;"><p align="center"><b><span style=";font-family:arial,verdana,helvetica;font-size:100%;" >The New Media Consortium<br /> </span></b><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >hosts<br /> </span><span style=";font-family:arial,verdana,helvetica;font-size:100%;" ><b>DanCoyote's<br /> </b></span><b><span style=";font-family:arial,verdana,helvetica;font-size:130%;" >Zero-G SkyDancers<br /> </span></b><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >in<br /> </span><b><span style=";font-family:arial,verdana,helvetica;font-size:130%;" >Let Love Live (L3)<br /> </span><span style=";font-family:arial,verdana,helvetica;font-size:100%;" ><br /> </span></b><span style=";font-family:arial,verdana,helvetica;font-size:85%;" >Through March, 2009</span></p></div><span style=";font-family:arial,verdana,helvetica;font-size:100%;" >If you have never seen the ZeroG SkyDancers then you are missing a spectacular and riveting experience. This show raises the standards for evaluating performance art, not just in the virtual world of Second Life<sup>®</sup>, but in all media. It incorporates original musical composition, choreography, set and costume design, as well as computer code scripting. The current iteration was photographed by ArtWorld Market at the performance on Sunday, February 15, 2009. There is no way a series of images can communicate the sensation of being immersed in this performance, with the dancers in their immense costumes, called "cascades," swooping past you. The scale is so huge relative to the size of the avatars that the figures of the dancers are rarely seen, and the visual impression is a ballet of pure light.</span><br /><br /><div style="text-align: right;"><b><span style="font-family:verdana,arial,helvetica;"><span style=";font-family:arial,verdana,helvetica;font-size:85%;" ><a href="http://minskyreport.com/skydancers4.htm"><b>Read the compplete review and see ArtWorld Market's photos of the February 15 performance.</b></a></span></span></b><br /></div>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-50212496198075390872009-02-14T01:27:00.000-08:002009-02-14T01:37:11.304-08:00Digital Reproductions<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://slartmagazine.com/bathsheba-RhombdO-299h.jpg"></a><span style="font-family:georgia;">[reprinted from the old blog site 4/16/07, with comments]</span><br /><span style="font-family:georgia;"></span><br /><span style="font-family:georgia;">Karen Schreiner makes a point that requires a new thread:<br /><br /></span><span style="font-family:georgia;"></span><blockquote style="font-family:georgia;"><span style="font-family:georgia;font-size:85%;">I'm still unhappy with the notion of "reproduction" when it's applied to digital art. Someone has yet to tell me where the original exists in order for it to be reproduced. No doubt this argument has already taken place many times but I've obviously missed it. If there is no "original" then I'm perplexed how there can be a "reproduction". It's beginning to seem to me we have to re-examine the whole model because we've shifted to an entirely different paradigm. Perhaps the terms "original" and "copy" no longer have relevance in this context. There may even be good reasons to consider *any* rendering of any image that's been entirely produced by digital means as the "original". This seems a little more satisfying than saying we have reproductions (or copies) without an original.</span></blockquote><span style="font-family:georgia;">"Original" is certainly a slippery word in this context. The code is the original in the way that a copper plate or litho stone is an original. It's not the object that is intended to be viewed. A print is usually issued in an edition and each iteration is called a "copy." A reproduction of a print (i.e., of a copy) involves scanning or photographing the print and reproducing it in another medium, as in a picture in a book or magazine. A facsimile of a print involves a similar process, but printing it on the same paper, or other medium that the "original" print was on.<br /><br /><span style="font-size:100%;">The 3D metal prints of <a href="http://bathsheba.com/">Bathsheba</a> are created from original code. So are the 3D SL objects, like </span><span style="font-size:100%;"><a href="http://minskyreport.com/Bathsheba_Dorn_Interview.htm">Bathsheba Dorn's <i>RhombdO</i></a></span></span><span style="font-size:100%;"><span style="font-family:georgia;">. We have not been calling them prints, but perhaps we should.<br /><br />We can tell an original print on paper because it's signed by the artist. The signature signifies approval of that copy as authentic. That notion requires more thought, and a lot of thought has been done on it. I suggest reading the essays and their commentaries on </span><a href="http://interdisciplines.org/artcognition/papers/4"><span style="FONT-WEIGHT: bold">Authenticity in Art</span></a><span style="font-family:georgia;"> by Denis Dutton, </span></span><a href="http://interdisciplines.org/artcognition/papers/6"><span style="FONT-WEIGHT: bold">From Original to Copy and Back Again</span></a><span style="font-family:georgia;"> by James Elkins, along with other papers and discussions at the</span><a href="http://interdisciplines.org/artcognition"><span style="font-family:georgia;"> Art and Cognition Workshops</span></a><span style="font-family:georgia;">.<br /><br />To call any rendering of a digital image an original is dicey. In Second Life, for example, a copy may be sold with permission to modify. Someone can modify it and then sell it as an "original" without modify permission, and it will still have the original creator's name on it. The end user may not know it went through an intermediate change. It is called an original. </span>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com0tag:blogger.com,1999:blog-621383853922929157.post-81499893932552334272009-02-14T01:04:00.000-08:002009-02-14T01:09:25.882-08:00Zero Point Disaster[reprinted from the old blog site 7/21/08, with comments]<br /><br />Yesterday's <a href="http://minskyreport.com/zero-point-vanishes.htm">front page article</a> on the disappearance of Sabine Stonebender's <span style="font-style: italic;">Zero Point</span> stimulated a lot of response. Zero Point was one of the best known and artistically influential builds in the virtual world of Second Life<sup>®</sup>. Many residents were incredulous about its disappearance and concerned about the impact of this on every aspect of the virtual world's economy.<br /><br />This one from an institutional leader summed up the sentiments very well: <dl><dd> ... stuck on a plane at LAX and saw this on my treo. ugh. why couldn't linden do a rollback or other recovery? if not possible to recover from things like this, SL can never be a place for serious business. Also makes me wonder about the sanity of my own research investment in SL if this can happen. Linden really can't afford this type of publicity if SL is to be taken seriously! Hoping to hear a solution will be found and very sorry to learn of this.</dd></dl>This morning I wrote to Pathfinder Linden, who has been exceptionally supportive of the arts, asking why they have not done a rollback, and asked "What can I say to the readers--artists, collectors, gallery owners, curators, writers, business owners and institutional leaders--who now doubt whether they should continue creating, collecting and investing in a virtual world where years of work can disappear irrecoverably?" If I receive an answer I will post it.Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com1tag:blogger.com,1999:blog-621383853922929157.post-81467906717897419762009-02-13T05:12:00.000-08:002009-02-13T05:15:38.929-08:00What is Real?<p class="MsoNormal">[reprinted from the old blog site 3/20/07, with comments]</p><p class="MsoNormal">A post on another thread suggested that the art in SL is not “real.” One SL artist suggested deleting that post, but several others responded to it.<span style="font-size:0;"> </span>In the interest of keeping this discussion real, I’ve set up this thread to discuss the issue.<span style="font-size:0;"> </span>After all, the motto on our website is “WHAT IS REAL?”</p><p class="MsoNormal"><?xml:namespace prefix = o /><o:p></o:p>A few observations: The screen you are looking at is real. The feelings you have about the avatars you meet in SL are real.<span style="font-size:0;"> </span>The responses you have to SL art are real</p><p class="MsoNormal"><o:p></o:p>Artworks in SL that are reproductions of Terran 2-D works are---???. Works that exist only is SL because they are scripted constructs are---???. </p><p class="MsoNormal"><o:p></o:p>To give a bit of background to this discussion, I suggest that prior to posting a comment you look at the discussions on Art and Cognition at<a href="http://interdisciplines.org/artcog"> </a><a href="http://interdisciplines.org/artcog">http://interdisciplines.org/artcog</a> and also the discussion of Authenticity in Art at <a href="http://interdisciplines.org/artcognition">http://interdisciplines.org/artcognition</a> (scroll down—it’s the last discussion at the bottom of that page).<br /></p><p class="MsoNormal">Disclosure: I am on the Art & Cognition Guest Panel in my RL identity as Richard Minsky.<br /><o:p></o:p></p>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com1tag:blogger.com,1999:blog-621383853922929157.post-41948606928411038032009-02-13T05:03:00.000-08:002009-02-13T05:05:50.390-08:00The Artist-Gallery Contract and Intellectual Property Theft<p class="MsoNormal" style="TEXT-ALIGN: justify;font-family:georgia;" ><span style="font-size:100%;">[[reprinted from the old blog site 5/22/07, with comments]</span></p><p class="MsoNormal" style="TEXT-ALIGN: justify;font-family:georgia;" ><span style="font-size:100%;">There is a lot of sloppy business going on in the SL art world, and it affects artists’ rights.<?xml:namespace prefix = o /><o:p></o:p></span></p><div style="TEXT-ALIGN: justify"></div><p class="MsoNormal" style="TEXT-ALIGN: justify;font-family:georgia;" ><span style="font-size:100%;"><o:p></o:p>This morning I received chilling reports that full permission copies of artworks were “stolen” by a gallery employee, and that these might be used to replicate unauthorized editions of artworks for sale.<span style="font-size:0;"> </span>I did some research, but there was no evidence outstanding, so I will leave the accusations of theft in the anonymous zone for now.<span style="font-size:0;"> </span>This is the second time this week I have received a copyright violation notice.<span style="font-size:0;"> </span>The first time the person who posted it would not identify the accused, but asked us to boycott an exhibition, leading me (and some others who were in the recipient list) to suspect that it was a publicity stunt to get people to look at the artists' work. <o:p></o:p></span></p><div style="TEXT-ALIGN: justify"></div><p class="MsoNormal" style="TEXT-ALIGN: justify;font-family:georgia;" ><span style="font-size:100%;"><o:p></o:p>That is an old ploy in the real world. If it’s controversial then people come to see it. I have seen it done in business and on campus, with the same person organizing an event and also the protest.<o:p></o:p></span></p><div style="TEXT-ALIGN: justify"></div><p class="MsoNormal" style="TEXT-ALIGN: justify;font-family:georgia;" ><span style="font-size:100%;"><o:p></o:p>Whether a crime was committed this time or not, it raises disturbing issues that the SL art market needs to address:<o:p></o:p></span></p><div style="TEXT-ALIGN: justify"></div><p class="MsoNormal" style="TEXT-ALIGN: justify;font-family:georgia;" ><span style="font-size:100%;"><o:p></o:p>Artists are giving gallery owners full permission copies of artworks without any written contract, and without even knowing the real life identities of the alt they are dealing with. This is because the dealers say they need this to set up a vendor.<span style="font-size:0;"> </span>If you are playing a game, maybe you don’t need a real identity.<span style="font-size:0;"> </span>But if you are creating in SL because you own the copyright to works you create here, then get real. And let’s leave the TOS discussion for the next time. <o:p></o:p></span></p><div style="TEXT-ALIGN: justify"></div><p class="MsoNormal" style="TEXT-ALIGN: justify;font-family:georgia;" ><span style="font-size:100%;"><o:p></o:p>Sometimes it is only copy permission that is given, so the dealer can make copies and sell them.<span style="font-size:0;"> </span>Is this a good reason to create Limited Editions under the artist's control? So you know the provenance of every copy you make? Would it help if the gallery only had ”no copy” originals to sell? <o:p></o:p></span></p><div style="TEXT-ALIGN: justify"></div><p class="MsoNormal" style="TEXT-ALIGN: justify;font-family:georgia;" ><span style="font-size:100%;"><o:p></o:p>When the vendor (the scripted object that dispenses the artwork) is not owned by the artist and under their direct control, the opportunity for abuse exists.<o:p></o:p></span></p><div style="TEXT-ALIGN: justify"></div><p class="MsoNormal" style="TEXT-ALIGN: justify;font-family:georgia;" ><span style="font-size:100%;"><o:p></o:p>There are other ways that artworks can be stolen for resale. In the case of simple unscripted image prims, it’s easy enough to take a snapshot of the art and paste it on a new object.<span style="font-size:0;"> </span>The safety feature for the creator of the original is that the creator field will have the new creator’s identity, so it’s clearly a stolen image.<span style="font-size:0;"> </span>In the today’s case, if the Gallery allowed someone to have a full permission copy of the work, and that copy was abused, then how will those copies be differentiated from authentic ones?<span style="font-size:0;"> </span>They will be exactly the same. <o:p></o:p></span></p><div style="TEXT-ALIGN: justify"></div><p class="MsoNormal" style="TEXT-ALIGN: justify;font-family:georgia;" ><span style="font-size:100%;"><o:p></o:p>If the dealer has an exclusive license with the artist, then the dealer will know to whom authorized copies were sold.<span style="font-size:0;"> </span>The owner of a genuine copy would be able to produce a provenance for ownership that goes back to the exclusive gallery. <o:p></o:p></span></p><div style="TEXT-ALIGN: justify"></div><p class="MsoNormal" style="TEXT-ALIGN: justify;font-family:georgia;" ><span style="font-size:100%;">Does this mean that the Art Police now have to go around looking for copies of pirated work, and demanding provenance proof from collectors, and from civilians who are just decorating their virtual walls?<o:p></o:p></span></p>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com1tag:blogger.com,1999:blog-621383853922929157.post-62773049679741388362009-02-13T04:53:00.000-08:002009-02-14T02:04:37.887-08:00Hyperformalism: Jargon or Art?Why does <a href="http://minskyreport.com/dancoyote.htm"><span style="FONT-WEIGHT: bold">DanCoyote Antonelli</span></a> sound like Rodney Dangerfield?<br /><span style="font-size:85%;">[reprinted from the old blog site 3/19/07,</span> with comments]<br /><p class="MsoNormal">Labeling himself a Hyperformalist, he wants to include <a href="http://minskyreport.com/hyperformalism.htm#bath"><span style="FONT-WEIGHT: bold">Bathsheba Dorn</span></a> and <a style="FONT-WEIGHT: bold" href="http://minskyreport.com/hyperformalism.htm#seifert">Seifert Surface</a> in that category.<span style="font-size:0;"> </span>They back away from it, saying they make “mathematical art.” Is it all jargon, or is there a significant difference in what they are doing?<span style="font-size:0;"> </span>Bathsheba has said (and more, in <a href="http://minskyreport.com/Bathsheba_Dorn_Interview.htm">our interview</a>) that Dancoyote’s work is more conceptual, while mathematical art is more rigorous.</p><a href="http://slartmagazine.com/hyperformalism.htm"></a>Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com1tag:blogger.com,1999:blog-621383853922929157.post-21031090847681200012009-02-12T08:38:00.001-08:002009-02-13T04:46:24.722-08:00No More Phony Limited Editions!Click on this subject to view the archive of this thread, copied from the old blog site.Mhttp://www.blogger.com/profile/17847356386230123228noreply@blogger.com1